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<channel>
<title>Hackszine: Design</title>
<link>http://www.hackszine.com/blog/archive/design/</link>
<description>O&apos;Reilly&apos;s Hacks Series reclaims the term &apos;hacking&apos; for the good guys--innovators who explore and experiment, unearth shortcuts, create useful tools, and come up with fun things to try on their own</description>
<language>en-us</language>
<copyright>Copyright 2008, O'Reilly Media, Inc.</copyright>
<lastBuildDate>Fri, 19 Sep 2008 20:06:32 -0800</lastBuildDate>
<pubDate>Sat, 20 Sep 2008 20:05:06 -0800</pubDate>
<generator>http://www.movabletype.org/?v=4.1</generator>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<itunes:author>O'Reilly Media, Inc.</itunes:author>
<itunes:subtitle>Clever solutions to interesting problems.</itunes:subtitle>
<itunes:summary>Hackszine Podcast</itunes:summary>
<itunes:owner>
<itunes:email>webmaster@makezine.com</itunes:email>
</itunes:owner>
<category>Technology</category>
<itunes:category text="Technology">
</itunes:category>
<itunes:category text="Technology">
  <itunes:category text="Gadgets" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies" >
</itunes:category>
<itunes:category text="Science">
</itunes:category>
<itunes:image href="http://makezine.com/images/hackszine/rss_icon.jpg" />
<itunes:explicit>no</itunes:explicit>


<item>
<title>Resin casting</title>
<itunes:summary> Our friend Becky Stern posted a video on Craft today which shows you how to mold and cast small parts out of resin. It&apos;s something anyone can do, and the process will allow you to make reproductions of small...</itunes:summary>
<description>
<![CDATA[<p><embed src="http://blip.tv/play/gZIvzpBZ5wQ" type="application/x-shockwave-flash" width="600" height="338" allowscriptaccess="always" allowfullscreen="true"></embed> </p>

<p>Our friend Becky Stern posted a video on Craft today which shows you how to mold and cast small parts out of resin. It's something anyone can do, and the process will allow you to make reproductions of small parts, something that could come in handy when you're prototyping (or designing tiny custom army men).</p>

<p><a href="http://blog.craftzine.com/archive/2008/09/casting_resin_rings_craft_vide.html">Casting Resin Rings</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/09/resin_casting.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
[&lt;a href="http://www.hackszine.com/blog/archive/2008/09/resin_casting.html?CMP=OTC-7G2N43923558#comments" /&gt;Comments&lt;/a&gt;]
</description>
<link>http://www.hackszine.com/blog/archive/2008/09/resin_casting.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/09/resin_casting.html?CMP=OTC-7G2N43923558</guid>
<category>Design</category>
<pubDate>Fri, 19 Sep 2008 20:06:32 -0800</pubDate>

</item>

<item>
<title>HOWTO - create a see-through information graphic</title>
<itunes:summary> This info graphic guide by Vectortuts user Jonathan blew me away. I putz around in Adobe Illustrator from time to time, but I&apos;ll be first to admit that I basically have no idea what I&apos;m doing. Maybe after running...</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="infographic_20080911.jpg" src="http://www.hackszine.com/infographic_20080911.jpg" width="600" height="306" class="mt-image-none" style="" /></span></p>

<p>This info graphic guide by Vectortuts user Jonathan blew me away. I putz around in Adobe Illustrator from time to time, but I'll be first to admit that I basically have no idea what I'm doing. Maybe after running through a few tutorials like this I'll be able to fake it.</p>

<p>There are some really good tips in here, including how to illustrate from a photograph, choosing line weights, and cleaning up the rough edges.</p>

<p><a href="http://vectortuts.com/illustration/how-to-create-a-see-through-information-graphic/">How to Create a See-through Information Graphic</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/09/howto_create_a_seethrough_info.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
[&lt;a href="http://www.hackszine.com/blog/archive/2008/09/howto_create_a_seethrough_info.html?CMP=OTC-7G2N43923558#comments" /&gt;Comments&lt;/a&gt;]
</description>
<link>http://www.hackszine.com/blog/archive/2008/09/howto_create_a_seethrough_info.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/09/howto_create_a_seethrough_info.html?CMP=OTC-7G2N43923558</guid>
<category>Design</category>
<pubDate>Thu, 11 Sep 2008 20:00:21 -0800</pubDate>

</item>

<item>
<title>Chain.js - data binding for jQuery</title>
<itunes:summary> Rizqi Ahmad, a high-school student in Germany, created a pretty useful data binding service for jQuery called Chain.js. It allows you to easily manipulate data driven content from javascript by directly manipulating the DOM, without resorting to templates or...</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="chain_js_20080821.jpg" src="http://www.hackszine.com/chain_js_20080821.jpg" width="600" height="227" class="mt-image-none" style="" /></span></p>

<p>Rizqi Ahmad, a high-school student in Germany, created a pretty useful data binding service for jQuery called Chain.js. It allows you to easily manipulate data driven content from javascript by directly manipulating the DOM, without resorting to templates or a lot of complicated code. You create the markup the way you want the data to display, give class names to DOM elements that should have their content substituted, and pass an associative array containing the variable data to the chain() method.</p>

<p>There is also support for managing lists of elements, allowing you to add and remove elements dynamically inside the defined markup. Rizqi also created the Interaction library that works on top of the data binding library to provide drag, drop, and sort support for lists.</p>

<p>Make sure to check out his demos. They show off some of the flexibility of the library and they're easy to tweak for your own needs.</p>

<p><a href="http://rizqi.namaku.de/2008/08/data-binding-solution-for-jquery/">Data Binding Solution for jQuery</a><br />
<a href="http://github.com/raid-ox/chain.js/wikis">Chain.js - Data Binding Service for jQuery</a><br />
<a href="http://github.com/raid-ox/interaction.js/wikis">Interaction.js - drag/drop/sort support for Chain.js</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/08/chainjs_data_binding_for_jquer.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/08/chainjs_data_binding_for_jquer.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/08/chainjs_data_binding_for_jquer.html?CMP=OTC-7G2N43923558</guid>
<category>Ajax</category>
<pubDate>Thu, 21 Aug 2008 22:42:35 -0800</pubDate>

</item>

<item>
<title>Cross-browser rounded vector corners</title>
<itunes:summary> As a web developer, I&apos;ve been patiently waiting for the designer community to finally decide that rounded corners and drop shadows are out of style. I&apos;ve been waiting since about 1999 so, uh, you know, any day now guys....</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="vectorcorners_20080819.jpg" src="http://www.hackszine.com/vectorcorners_20080819.jpg" width="600" height="190" class="mt-image-none" style="" /></span></p>

<p>As a web developer, I've been patiently waiting for the designer community to finally decide that rounded corners and drop shadows are out of style. I've been waiting since about 1999 so, uh, you know, any day now guys. I'll just be waiting here in web developer hell trying to construct a cubic igloo.</p>

<p>There are a number of tricks for creating roundtangles, from nesting a bunch of divs with background images, to jQuery scripts that will dynamically build successive 1-pixel-thick divs to render the corners. Today, I came across another method which simulates the CSS 3 border-radius vector corner effect in most browsers, using a little bit of conditional HTML and a bunch of browser-specific CSS properties.</p>

<p>You'll have to check the source on the linked page below to see how it's done, but basically VML is used for IE support, and the -moz-border-radius and -webkit-border-radius properties are applied for Firefox and Safari users.</p>

<p>It wouldn't be a difficult task to simplify this a bit with jQuery and roll all of the necessary markup and css tweaks inside a single class target.</p>

<p><a href="http://elv1s.ru/files/html+css/vector-corners.html">HTML/CSS Vector Corners</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/08/crossbrowser_rounded_vector_co.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/08/crossbrowser_rounded_vector_co.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/08/crossbrowser_rounded_vector_co.html?CMP=OTC-7G2N43923558</guid>
<category>Web</category>
<pubDate>Tue, 19 Aug 2008 21:06:28 -0800</pubDate>

</item>

<item>
<title>Farm Fountain - edible eco-sculpture</title>
<itunes:summary> Equal parts hydroponic garden, aquarium, and interactive art, the Farm Fountain is an experiment in self-contained, indoor ecosystem design created by artists Ken Rinaldo and Amy Youngs. The idea is that you can raise edible fish and cycle their...</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="waterfarm_20080724.jpg" src="http://www.hackszine.com/waterfarm_20080724.jpg" width="500" height="686" class="mt-image-none" style="" /></span></p>

<p>Equal parts hydroponic garden, aquarium, and interactive art, the Farm Fountain is an experiment in self-contained, indoor ecosystem design created by artists Ken Rinaldo and Amy Youngs. The idea is that you can raise edible fish and cycle their waste nutrients through a hanging garden which filters the water before returning it to the aquarium.</p>

<p>Their 4th generation Farm Fountain is currently on display at the Te Papa Museum in New Zealand until January 2009. From the Farm Fountain website:</p>

<blockquote>This project is an experiment in local, sustainable agriculture and recycling. It utilizes 2-liter plastic soda bottles as planters and continuously recycles the water in the system to create a symbiotic relationship between edible plants, fish and humans. The work creates an indoor healthy environment that also provides oxygen and light to the humans working and moving through the space. The sound of water trickling through the plant containers creates a peaceful, relaxing waterfall. The Koi and Tilapia fish that are part of this project also provide a focus for relaxed viewing.

<p><br />
The plants we are currently growing include lettuces, cilantro, mint, basil, tomatoes, chives, parsley, mizuna, watercress and tatsoi. The Tilapia fish in this work are also edible and are a variety that have been farmed for thousands of years in the Nile delta.</blockquote></p>

<p>A Basic Stamp program controls the pump mechanism, allowing the plants to be watered at regular intervals for a set period of time. Depending on available natural light, supplemental lighting can be provided by a combination of fluorescent and grow-spectrum LED lighting, switched from a standard light timer. Ken and Amy worked out a lot of the details during the construction of their 3rd Farm Fountain design (pictured above) and they've assembled a how-to instructional gallery which you can use to design your own Farm Fountain system.</p>

<p>There are a lot of external inputs required to keep the ecosystem healthy for a long period of time including fish food, PH and nitrate monitoring, and general gardening tasks. Once you've gotten accustomed to it, though, it's probably not much more work than maintaining a lawn, and a lawn can't give you tomatoes in the middle of winter.</p>

<p><a href="http://www.farmfountain.com/">Farm Fountain - a sculptural ecosystem you can eat</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/07/farm_fountain_edible_ecosculpt.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/07/farm_fountain_edible_ecosculpt.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/07/farm_fountain_edible_ecosculpt.html?CMP=OTC-7G2N43923558</guid>
<category>Food</category>
<pubDate>Thu, 24 Jul 2008 23:08:33 -0800</pubDate>

</item>

<item>
<title>Origami Wall-E</title>
<itunes:summary> Click To Play Brian Chan figured out how to make this origami Wall-E from a single uncut square of paper. It looks like a 2 hour project for someone with decent folding skill. My mind is officially blown. Images...</itunes:summary>
<description>
<![CDATA[<center>															<script type="text/javascript" src="http://techtv.mit.edu/scripts/pokkariPlayer.js?ver=2008010901"></script>					<script type="text/javascript" src="http://techtv.mit.edu/syndication/write_player?skin=js&posts_id=1240&source=3&autoplay=true&file_type=flv&player_width=500&player_height=400"></script>					<div id="blip_movie_content_1240">					<a rel="enclosure" href="http://techtv.mit.edu/file/get/Chosetec-FoldingWALLE707.flv" onclick="play_blip_movie_1240(); return false;"><img title="Click to play" alt="Video thumbnail. Click to play" width="500" height="400" src="http://techtv.mit.edu/file/get/Chosetec-FoldingWALLE707.flv.jpg" border="0" title="Click To Play" /></a>					<br />					<a rel="enclosure" href="http://techtv.mit.edu/file/get/Chosetec-FoldingWALLE707.flv" onclick="play_blip_movie_1240(); return false;">Click To Play</a>					</div>										</center>

<p><br />
Brian Chan figured out how to make this origami Wall-E from a single uncut square of paper. It looks like a 2 hour project for someone with decent folding skill. My mind is officially blown. Images and the Wall-E folding pattern are available on Brian's site. I found the above time-lapse video on MIT's TechTV video site. The site looks like a YouTube for hackers and is also well worth checking out.</p>

<p><a href="http://chosetec.darkclan.net/origami/wall_e/">Brian Chan's Origami Wall-E</a><br />
<a href="http://techtv.mit.edu/file/1186/">Wall-E Folding @ MIT TechTV</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/07/origami_walle.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/07/origami_walle.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/07/origami_walle.html?CMP=OTC-7G2N43923558</guid>
<category>Design</category>
<pubDate>Fri, 18 Jul 2008 22:32:41 -0800</pubDate>

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<item>
<title>Direct video manipulation interface</title>
<itunes:summary> Direct manipulation of video is one of the more uncanny HCI concepts I&apos;ve ever seen. Instead of manipulating time with a traditional scrubber bar, the user can drag objects in the video across their path of movement. Nothing in...</itunes:summary>
<description>
<![CDATA[<p><object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/WcIy9O344bI&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/WcIy9O344bI&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="405"></embed></object></p>

<p>Direct manipulation of video is one of the more uncanny HCI concepts I've ever seen. Instead of manipulating time with a traditional scrubber bar, the user can drag objects in the video across their path of movement. Nothing in the video actually changes, but the perception is that you can directly manipulate the objects in the video stream by pulling them around through time.</p>

<p>There's a Windows application called DimP which implements this interface. When you hover over a movable object in the video, a light path appears that emphasizes the object's motion curve, which you can then move the object across. From the DimP website:</p>

<blockquote>So what's being manipulated, exactly? Both the video content (e.g., the things you see moving in the video) and the "tape head". When using DimP, the user directly manipulates the video content and indirectly manipulates the tape head. When using the seeker bar, the user directly manipulates the tape head and indirectly manipulates the video content.</blockquote>

<p><object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/ib_g7F6WKAA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/ib_g7F6WKAA&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="405"></embed></object></p>

<p>The video above describes how DimP works in a bit more detail, showing a few different video scenarios where direct manipulation really shines. It's intuitive and bizarre at the same time. If the universe is completely deterministic, I can't help but think this is what time travel must look like.</p>

<p><a href="http://www.aviz.fr/dimp/">DimP - A Direct Manipulation Video Player</a><br />
<a href="http://hci.rwth-aachen.de/dragon">DRAGON - Direct Manipulation Interface Demo for OS X</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/07/direct_video_manipulation_inte.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/07/direct_video_manipulation_inte.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/07/direct_video_manipulation_inte.html?CMP=OTC-7G2N43923558</guid>
<category>Video</category>
<pubDate>Fri, 04 Jul 2008 12:04:12 -0800</pubDate>

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<item>
<title>Algorithm Ink and ContextFree.js - generative art with Javascript</title>
<itunes:summary> Currently Firefox, Safari and Opera have reasonable support for the Canvas HTML element. With IE the only major remaining laggard, there are a lot of people starting to experiment with Javascript&apos;s new graphical capabilities. I mentioned John Resig&apos;s Processing.js...</itunes:summary>
<description>
<![CDATA[<p><object width="500" height="380">	<param name="allowfullscreen" value="true" />	<param name="allowscriptaccess" value="always" />	<param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1202830&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />	<embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1202830&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="380"></embed></object></p>

<p>Currently Firefox, Safari and Opera have reasonable support for the Canvas HTML element. With IE the only major remaining laggard, there are a lot of people starting to experiment with Javascript's new graphical capabilities. I mentioned John Resig's Processing.js library in May, and now Aza Raskin has released the ContextFree.js library, which brings another generative drawing language to web-standards software development.</p>

<blockquote>Besides being pretty, why is ContextFree.js interesting? Because it shows the power of Open web technologies for making graphically-enabled, compelling interaction. The true power of the web revolves around anyone being able to dive in, see what someone else has done, and expand upon it. Canvas lowers the cost of entry to creating graphical mashups and other dynamic, graphical content. It also shows the progress the web has made: a year ago, this demo would not have been possible. Canvas wasn't ready, and Javascript interpreters weren't fast enough. Looking at the qualitative difference in speed from Firefox 2 to Firefox 3 indicates the amazing and substantial progress made towards speeding up Javascript since the last major browser release cycle.</blockquote>

<p>ContextFree.js is a Javascript port of the Context Free open source generative art application by Chris Coyne. It basically defines an extremely simple grammar that is designed to generate rule-based artwork with very few lines of code.</p>

<p>Aza has also released the Algorithm Ink website, which uses ContextFree.js to create an open source art gallery. Using Algorithm Ink, you can load, tweak, and share generative art through a web interface. When you see something you like, you can view the source for the artwork and use it in your own creations. Very cool.</p>

<p><a href="http://azarask.in/blog/post/contextfreejs-algorithm-ink-making-art-with-javascript/">ContextFree.js &amp; Algorithm Ink: Making Art with Javascript</a><br />
<a href="http://code.google.com/p/contextfree/">ContextFree.js at Google Code</a><br />
<a href="http://azarask.in/projects/algorithm-ink/">Algorithm Ink</a><br />
<a href="http://www.contextfreeart.org/">The original Context Free by Chris Coyne</a><br />
<a href="http://developer.mozilla.org/en/docs/Drawing_Graphics_with_Canvas">Drawing Graphics with Canvas</a><br />
<a href="http://www.hackszine.com/blog/archive/2008/05/processingjs_visualization_lib.html">Processing.js - visualization library for Javascript</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/07/algorithm_ink_and_contextfreej.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/07/algorithm_ink_and_contextfreej.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/07/algorithm_ink_and_contextfreej.html?CMP=OTC-7G2N43923558</guid>
<category>Ajax</category>
<pubDate>Wed, 02 Jul 2008 20:59:11 -0800</pubDate>

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<item>
<title>Milkscanner - 3D scanning with LEGO and milk</title>
<itunes:summary> Friedrich Kirschner&apos;s Milkscanner is a clever method for scanning 3D objects using only a webcam, some milk, and a camera rig made out of LEGO. The basic idea is this: you place an object in a container, incrementally fill...</itunes:summary>
<description>
<![CDATA[<p><object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/XSrW-wAWZe4&hl=en"></param><embed src="http://www.youtube.com/v/XSrW-wAWZe4&hl=en" type="application/x-shockwave-flash" width="500" height="405"></embed></object></p>

<p>Friedrich Kirschner's Milkscanner is a clever method for scanning 3D objects using only a webcam, some milk, and a camera rig made out of LEGO. </p>

<p>The basic idea is this: you place an object in a container, incrementally fill the container with milk, and take a photo after each tiny fill increment. The Milkscanner software mattes out the white part of the images, resulting in a silhouette "slice" of the object for each increment in the Z dimension. Each slice gives you information about the outer perimeter of the object at that depth (assuming the object is convex). </p>

<p>Milkscanner is able to output a depthmap from this information which you can use in Blender or MovieSandbox, an open source machinima filmmaking tool. Friedrich has been using the latter to produce some pretty fantastic work. Instead of small objects, however, he was able to scan a human using a bathtub which was filled with ink-tinted water.</p>

<p>The original version is written in C# and requires a Windows PC with the latest DirectX. If I read things correctly, there is a new version that will be released soon which is written using a cross platform drawing and image capture API. Hopefully this means that the new release will be available for Linux and OS X. Fingers crossed - this looks like fun.</p>

<p><a href="http://fluidscanner.moviesandbox.net/">Fluidscanner</a><br />
<a href="http://wiki.moviesandbox.net/index.php?title=Downloads">Milkscanner binary and source downloads (distributed with MovieSandbox)</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/06/milkscanner_3d_scanning_with_l.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/06/milkscanner_3d_scanning_with_l.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/06/milkscanner_3d_scanning_with_l.html?CMP=OTC-7G2N43923558</guid>
<category>Video</category>
<pubDate>Fri, 20 Jun 2008 20:37:10 -0800</pubDate>

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<title>Big Buck Bunny: open source animation</title>
<itunes:summary> Earlier this year, I wrote about project Apricot, an open source game that is currently under development using Blender and the Crystal Space game engine. This isn&apos;t the only project that the Blender Institute has been funding recently. Big...</itunes:summary>
<description>
<![CDATA[<p><object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/YE7VzlLtp-4&hl=en"></param><embed src="http://www.youtube.com/v/YE7VzlLtp-4&hl=en" type="application/x-shockwave-flash" width="500" height="405"></embed></object></p>

<p>Earlier this year, I wrote about project Apricot, an open source game that is currently under development using Blender and the Crystal Space game engine. This isn't the only project that the Blender Institute has been funding recently. Big Buck Bunny, a completely open source animated film, was released at the end of May. It's an impressive case study for what can now be done on the Blender platform.</p>

<blockquote>
This Open movie project had as main targets:
<ul><li>Developing tools in Blender for editing and rendering hair, fur or grass</li><li>Improve character animation tools for cartoonish motion and deformation</li><li>Test Blender with giant outdoor environments, with large grassy fields and many trees with leaves</li><li>Further validate Blender as a professional animation creation suite</li></ul>

<p>And secondary:<br />
<ul><li>Create a great and good looking animation short, licensed freely as open content</li><li>Provide content for other artists to learn from or to re-use, including documentation and tutorials</li></ul></p>

<p>And of course: Have lots of fun!<br />
</blockquote></p>

<p>I recognized a few of the film's characters from some of the demos that have been released in the Apricot game development site. The beauty of open source is that a lot of these assets can be shared between projects. There's also something to be said for a development culture that embraces documentation and information sharing. Take this "bunny rig" character animation control demonstration, for example:</p>

<p><object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/-WrTxP_ETzQ&hl=en"></param><embed src="http://www.youtube.com/v/-WrTxP_ETzQ&hl=en" type="application/x-shockwave-flash" width="500" height="405"></embed></object></p>

<p>The Blender community has already been really good with program documentation, tutorials and howtos. The development of open source games and films, with all the techniques and artwork that is a part of that process, takes things one step further. Now you also have a chance to learn from the techniques that were used in the making of a larger film project, straight from Blender animation gurus. It's not every day you have an opportunity to download full artwork, scene, and animation assets for an entire film.</p>

<p><a href="http://www.bigbuckbunny.org/">Big Buck Bunny</a><br />
<a href="http://www.blender.org/">Blender - open source 3D content creation suite</a><br />
<a href="http://orange.blender.org/">Elephants Dream - the first open movie project, made using Blender</a></p>

<p>Previously: <a href="http://www.hackszine.com/blog/archive/2008/01/open_source_game_development.html">Open source game development</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/06/big_buck_bunny_open_source_ani.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/06/big_buck_bunny_open_source_ani.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/06/big_buck_bunny_open_source_ani.html?CMP=OTC-7G2N43923558</guid>
<category>Linux Multimedia</category>
<pubDate>Thu, 19 Jun 2008 20:00:34 -0800</pubDate>

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<item>
<title>Make custom fonts with FontStruct</title>
<itunes:summary> Paul from the Compiler blog pointed out a cool flash application called FontStruct. It&apos;s basically a WYSIWYG editor for fonts, allowing you to easily create a TrueType font of your own design without having to learn your way through...</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="fontstruct_20080518.jpg" src="http://www.hackszine.com/fontstruct_20080518.jpg"  class="mt-image-none" style="" /></span></p>

<p>Paul from the Compiler blog pointed out a cool flash application called FontStruct. It's basically a WYSIWYG editor for fonts, allowing you to easily create a TrueType font of your own design without having to learn your way through all the intricacies and difficulties of professional fontography.</p>

<p>The site includes a big gallery of Creative Commons licensed fonts that were created with the program. Whether you create your own or download an existing one that you like, it's a solid resource.</p>

<p><a href="http://fontstruct.fontshop.com/">FontStruct</a> [<a href="http://blog.wired.com/monkeybites/2008/05/anyone-can-make.html">via Compiler</a>]</p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/05/make_a_font_with_fontstruct.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/05/make_a_font_with_fontstruct.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/05/make_a_font_with_fontstruct.html?CMP=OTC-7G2N43923558</guid>
<category>Design</category>
<pubDate>Sun, 18 May 2008 22:15:56 -0800</pubDate>

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<title>Scriptographer - Javascript for Illustrator</title>
<itunes:summary> My friend Barrett sent along a link today to an Illustrator scripting plugin called Scriptographer. I&apos;m sort of a slouch at Illustrator, so I had him give me the quick 411 and I must say, this is pretty cool....</itunes:summary>
<description>
<![CDATA[<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="scriptographer_20080423.jpg" src="http://www.hackszine.com/scriptographer_20080423.jpg" width="500" height="382" class="mt-image-none" style="" /></span></p>

<p>My friend Barrett sent along a link today to an Illustrator scripting plugin called Scriptographer. I'm sort of a slouch at Illustrator, so I had him give me the quick 411 and I must say, this is pretty cool. </p>

<p>If you're familiar with Javascript, Scriptographer will enable you to crank out little scripts that can generate illustrations procedurally. As an example, the bubbelbubbling script, show above, tuns your pen tool into a fountain of random bubbles that follow your drawing path. There are certain styles of artwork that could really lend themselves to a procedural drawing tool: fractals, patterns, random "particle" effects. These things would take forever to generate manually, but by defining the effect programatically, you can quickly experiment with your work in a more dynamic fashion, tweaking variables and fine-tuning your work as you go.</p>

<p>The project website also has a growing library of user-contributed scripts that are worth checking out. It's a good place to start for your own creations, or you may just find exactly what you're looking for, already crafted for you by another designer-coder.</p>

<p><a href="http://scriptographer.com/">Scriptographer</a></p>]]>
[&lt;a href="http://www.hackszine.com/blog/archive/2008/04/scriptographer_javascript_for.html?CMP=OTC-7G2N43923558" /&gt;Read More&lt;/a&gt;]  
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</description>
<link>http://www.hackszine.com/blog/archive/2008/04/scriptographer_javascript_for.html?CMP=OTC-7G2N43923558</link>
<guid>http://www.hackszine.com/blog/archive/2008/04/scriptographer_javascript_for.html?CMP=OTC-7G2N43923558</guid>
<category>Life</category>
<pubDate>Wed, 23 Apr 2008 21:11:31 -0800</pubDate>

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